If this happens, increase "margin" parameter in vmd import. If the origin point of the motion is significantly different from the origin point of the model, rigid body simulation might break.If you want to import multiple motions or want to import motion with offset, edit the motion with NLA editor.mmd_tools creates an empty model named "MMD_Camera" and assigns the motion to the object.When you import MMD model by using other than mmd_tools, match bone names to those in MMD model.If the bone name and the bones structure matches with MMD model, you can import the motion to any model.When mmd_tool imports motion data, mmd_tool uses the bone name to apply motion to each bone.Second, select Camera and import the camera motion. First, select Armature and Mesh and import the character motion. If camera and character motions are not in one file, import two times. Performs automatic setting of the camera range and frame rate after the motion data read.It is used to add/offset some frames before the motion start, so the rigid bodies can have more smooth transition at the beginning.Recommended to make it the same as the imported model's scale.Used to set the diffuse_color_factor of texture slot for sphere textures.Īpply motion imported from vmd file to the Armature, Mesh and Camera currently selected.Please turn it off when the textures seem messed up.Renames the bones to be more blender suitable.Turn on the "update scene settings" checkbox to automatically update scene settings such as frame range after the motion import. If a rigid body simulation is needed, press the Build button in the same panel.Click the Import Motion button of the mmd_tools panel. Then, select the imported model's Mesh, Armature and Camera. You can create your own dictionary or download from Hogarth-MMD/mmd_tools_translation.
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